Les notes du nouveau patch de Dark and Light, qui sera déployé dans les jours à venir, viennent d'êtres mises en ligne.
- Correction of a crash when the group command « ChangeGroupSelection » is used.
- Correction of a bug on the weight calculation with an item of saddle type.
- Correction of the positioning of the camera in the HUD of avatar creation when no character has been previously created.
- Correction of a bug on the frequency of the monitor linked with the choice of the resolution.
- Correction of the research of mercenaries for the holdings.
- Correction of some teleports that were no longer working.
- Correction of the calculation of the mean quantity of resources in crafting.
- Correction of the double deductions of Goths during a trade.
- Correction of a crash on the destruction of the spellLauncher on a double interrupt.
- Correction of a bug: the exploitations do not disappear from the compass when they are destroyed in-game.
- We now have the proper name of the receipt in the quest’s Hud.
- Correction of the detection of the mouse in the compass (on the 2 buttons around the compass).
- The creation of a Light Half-Orc character has been blocked.
- The unusable items are once again marked with a red mask (it was no longer the case with the new icons).
- Modification of the size of the Settings Tabs in the Hud of the Guilds, Exploitations and fortresses.
- Correction of the display of the texts in the exploitation Hud (some texts were invisible in the windows).
- Translation of several texts in French.
- The shortcuts of spells are no longer overwritten when we place a point in a skill.
- The crash, when toggling between all the windows when the trade Hud is opened, is fixed.
- We automatically displayed “NOVICE” as craft level for all the reward items in the quest’s Hud. We now display the proper craft level.
- The compass was distorted with some resolutions. The buttons were therefore not in their proper place. Fixed.
- The checkable box « forms of life », once unchecked, disrupted the functioning of the others. The bug has been fixed.
- The Quest target location sometime wasn’t appear on the map
- Correction of several links to icons.
- Addition and correction of icons for the many NPCs.
- Correction in the spells of Charm.
- The spells of Heal Over Time no longer prevent the player from quitting the game.
- If we receive a spell of Morph and that we are already morphed, the first morph is stopped.
- o Song of Weakening: the effect of the spell is now correctly triggered.
- o Strike of the Musician: the spell becomes a debuff of speed against the selected target.
- o Sniper Shot : modification of the spell animation.
- o Soothing Grove: correction of the problem of regeneration of points of life in the form of trees.
- o Frost Avalanche: correction of the value of the debuff speed.
- — ** Aura of weariness: change of the spell’s icon.
- Enhancement of the server’s stability (Correction of Trace back).
- Impossibility of using the delta, para and surf if we are morphed.
- Upgrade of the textures of some buildings.
- Optimization of the Client’s code.
- Integration of new scenic objects.
- Additional stands for the markets.
- Addition of 3 new mounts: Trox, Lavrater and Skateror.
- The player is now influenced by a God only as from combat level 20
- o No faction initialization at the creation of the character: the character has neither faction nor points of faction before level 20.
- o Deactivation of the temple’s Hud OK button (grayed button) before the level 20.
- o Modification of the contextual message for the interaction between a temple to explain the system.
- o Faction Aggro Inactive: Friendly behavior is set by default before Level 20, except for aggressive factions.
- o No gain/loss of faction points during fights before Level 20.
- o Re-initialization of faction points and current faction for characters below Level 20.
- o De-activation of the command /consider before Level 20.
- Added new icons for Items.
- Added contextual help of the Huds for the acquisition of elements for Forts and Holdings.
- Updated Contextual Help for spells when there is a change in Skill points.
- Modification of texts in the Fortress HUD.
- Complete thawing of the Exploitation HUD.
- Complete thawing of the Fortress HUD.
- Complete thawing of the Siege HUD.
- Recipe names are now in the format + for more coherence.
- Removed the interactions with the entities displayed in the compass.
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