Patchnote 1.0.16
NP3 met enfin à disposition les notes du patch 1.0.16 déployé le mardi 31 Octobre dernier:
Display & tools:
Gameplay
Balancing
Client & server
Bugs fixed:
- “Show active quest” checkbox is activated in the Quest window
- Icons for “Rat Undead” and “Minotaur Undead” have been added
- New location system rendering in the ground map: use of a coloured star to zoom/unzoom a location. This works for “/LOC” and quests localisation
- « LOC » time of display has been increased (Used to be 30sec before, it is 90 sec now)
- All the in game windows, but the Pet window, have been refined
- Dialog window now have a dynamic size (they adapt to the size of the text)
- Creation of a generic system to display FXP details linked to spell conditions
Gameplay
- The barony now flashes when an IntraBarony fort is under “Preparing Siege” or “Siege” mode,
- If the autofight doesn’t start, the player does not move anymore in the direction of his target (AutoMove mode),
- Usually, when a player died during a siege, he was automatically excluded. He is now excluded only if he decides to go back to his deadBinPoint,
- Spells called « Attract » and « targetType AroundMe » have been to replace the spell Call of Death: attract all the enemies
Balancing
- Quartering Quality Expertise has been recalculated and balanced
- Mount seats do not wear out if the player uses a vehicle that doesn’t need a seat
- Mount seats durability has been increased of 300%. Minimum durability: 2h30 / Maximum durability: 5h00.
- Item price of repair has been lowered
- Group XP profit calculation has been balanced
Client & server
- The bug that was creating a disconnection to the client, due to a Drag&Drop action in the Bank window when exchanging items has been fixed
- A second disconnection bug due to the action of opening first the Bank window and second the Salesman window has been fixed as well.
Bugs fixed:
- Wrong weapon spell calculation while using autofight is fixed
- The bug that was creating the melee weapon usury instead of the range weapon has been fixed
- Salesmen say again « I don’t want to trade with you »
- Screening bug with the feet of the avatar wearing a dress is fixed
- Illusionist spells "Gale" and "Eye of storm" are revised
- Rendering bug for the eyes and hair of the Human race is solved
- Speed attack of weapon has been recalculated
- The Summoned Agarh recovered its own appearance, doesn’t appear as a Human anymore
- Rendering bug of shadows solved
- The bug that was giving the Gothar Delta despite the choice of the player is fixed: now you get the item you choose among paraglide
- Summoned Skeleton of the Necro class didn’t appear in the pet window and the player couldn’t manage them. This is saved.
- The trade state rendering bug that was appearing when bag content is changed has been fixed
- Death animations for all NPCs have been revised
- It is not possible anymore to « replicate » Goths during a trade
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Thématiques :
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27 juillet 2016
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6 janvier 2013
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21 mars 2011
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17 mars 2008
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31 octobre 2007
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